
There aren’t any forks in the game that will take you on different routes. Progression is rather linear in this game as there is only one way to move forward. You must search the room that you are in to either solve a puzzle or trigger an event that will open the path onwards. As you move from one room to another, you will find yourself locked in that room with no means of going back the way you came. The game blends storytelling with exploration and puzzle solving. Those are the least of your concerns though as a dark grotesque figure onboard the ship with the sole instinct of hunting you! Voices of the director echo through the hallways, and you are haunted by the voices of a young girl and her little brother. As you navigate your way through the eeirily abandoned cruise liner, you will start to sense that you are by no means alone. Each act takes place in different parts of the ship and manifests itself on the childhood memories of the actor. Layers of Fear 2 is broken into five acts or chapters. Nothing is what it seems and what began as a simple character building exercise becomes a living nightmare that is impossible to wake from. Things begin to take a sinister turn however, as the actor has to dig deep into his memories and destroy himself so he can build himself anew.Īboard the ship, you must navigate through winding corridors and staterooms as well as the kitchen, below decks, and the distorted reality as your memories manifest themselves. The actor is tasked with building his character whilst staying aboard a luxury cruise ship. The game follows an actor who is hired by an eccentric director.


It is not a continuation of the first game and has its own unique plot. Layers of Fear 2 is a first-person psychological horror game and a standalone sequel to Bloober Team’s Layer of Fear. In this installment, we’re covering Layers of Fear 2 by developer Bloober Team.
#LAYERS OF FEAR SWITCH SERIES#
Welcome to EXPlay, (Explain & Play)the review series where we care not for scores but tell it how it is when it comes to every game we get our hands on, whilst also taking the time to include some lengthy gameplay, to give you the reader, the chance to shape your own impressions and views whilst watching and reading. 5:00 pm Published by Mike Scorpio Leave your thoughts
